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TheoSqua
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by TheoSqua » May 5 09, 12:11 pm
Last edited by
TheoSqua on May 5 09, 12:19 pm, edited 3 times in total.
Michael
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by Michael » May 5 09, 12:12 pm
Could it be due to the size? When I clicked on your link it was really huge.
TheoSqua
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by TheoSqua » May 5 09, 12:13 pm
Michael wrote: Could it be due to the size? When I clicked on your link it was really huge.
nah, it's just blowing it up, it's only 200x180.
Michael
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by Michael » May 5 09, 12:17 pm
TheoSqua
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by TheoSqua » May 5 09, 12:27 pm
I see....it's not playing anything past the first frame. So you can't use animated flash on the board.
Michael
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by Michael » May 5 09, 12:30 pm
I don't know why that isn't working. It should. I'll play around with it when I get home.
TheoSqua
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by TheoSqua » May 5 09, 12:42 pm
I just made a loader that will play any animation.
http://www.theosqua.com/img/loader.swf
then add a "swf" string query with the url. So for the joeybomb one the flash url would be:
Code: Select all
[flash=200,185]http://www.theosqua.com/img/loader.swf?swf=http://www.theosqua.com/img/joeybomb.swf[/flash]
The only problem right now is that it doesn't play the clip's framerate, but the loader. I can probably have it input a value for frame rate, but that wouldn't help people who have no idea what the FPS is for the clip they want to show.
New Pagodi
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by New Pagodi » May 5 09, 5:17 pm
The other one works if you right click and select play. Is there a way you could put a play button on the first frame that will play the rest of the animation when pressed?
TheoSqua
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by TheoSqua » May 5 09, 6:57 pm
Problem has to do with these two parameters in the flash object:
<param value="false" name="play"/>
<param value="false" name="loop"/>